SMASHMUCK CHAMPIONS - DESTROYER FEATURE

WHOA! I am so pumped about these Destroyer characters! Doodled them up over a couple days at the office and am lucky enough to get to show them off almost immediately.

I won’t bother reposting the official description of the gametype here, its on the SMASHMUCK CHAMPIONS - COLOSSUS BREAKDOWN

To start I just sketch out the character as quickly as possible. I work light and then increase the pressure I apply to the pen as I tighten everything up. You can also see I lightly shaded in some darks to clarify the forms and round the figure. This is also the stage I’ll lasso off different segments of the character and play with the proportions. Originally the head was about twice the size it is here and the arms were very stubby. You can imagine what a difference that would make…

Some artists would go for a super super clean mechanical pen kind of finish at this stage before proceeding to flats (just flat color basecoat). I’m way too messy for that, I’ve never enjoyed that process. The mechanical illustration step is very time consuming and doesn’t really give anyone any information they didn’t already have… at least in my opinion .

Next I lay in a quick hard edge base basecoat at 100% opacity. Sometimes I’ll grab this and make it a mask for the next layer(s). The stone color is very warm here, but I know the character will be in a warm environment (ergo the brown background as well). Never ever concept on a white background if you’re going to do colors. The whole piece will end up washed out and considerably less valuable to the texture artists down the pipe who would just as soon color pick from it.

After that I have a layer or two set to Overlay mode that block in my colors. Often I just do this on the same layer as the rest of the basecoat at 100% opacity. But I was feeling super picky about the blues so I wanted to be able to easily tweak the temperature on these elements.

Last basecoat layer here, where I just sketch in some basic highlights on the stone.

Finally I fire up the “Over Paint” layer which is almost always the top layer in a painting unless there is some glow. Here I just paint over EVERYTHING else I’ve done up to this point cleaning up with the paintbrush instead of the eraser. This is a huge time saver. I never flip the tablet pen, it takes too long. Its much faster to eyerop the background and just paint along the edge to remove stray pencil lines.

If there is any glow like in the pic with both characters I’ll add another layer set to Color Dodge mode. Pick a big soft brush (with some texture to taste) and throw the opacity way down to like 15% and just dust it in.

The end!

For simple concepts I usually only have about 3 layers. Sketch, UP (under paint), and OP (overpaint). If I need multiples in any place it’ll look something like: Sketch, Sketch2, UP1, UP2, OP1, OP2, OP3, OPglow. That kind of thing. I find it much easier to navigate, I don’t waste time trying to be super organized because the layer count is so low.

Feel free to ask questions if you have em, I’d be happy to answer!

-AW

Filed under: All TalkDev TalkGame Talk

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